Jim Blinn's Corner: A Trip Down the Graphics Pipeline
- 1 Edición - 22 de agosto de 1996
- Última edición
- Autor: Jim Blinn
- Idioma: Inglés
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His… Leer más
Descripción
Descripción
- easy to understand explanations of difficult concepts gleaned from years of teaching
- interesting examples of tricky special cases that cause conventional algorithms to fail
- highly refined algorithms for clipping, viewing, lighting, and rendering
Puntos claves
Puntos claves
- easy to understand explanations of difficult concepts gleaned from years of teaching
- interesting examples of tricky special cases that cause conventional algorithms to fail
- highly refined algorithms for clipping, viewing, lighting, and rendering
De interès para
De interès para
Índice
Índice
Detalles del producto
Detalles del producto
- Edición: 1
- Última edición
- Publicado: 22 de agosto de 1996
- Idioma: Inglés
Sobre el autor
Sobre el autor
JB
Jim Blinn
For over three decades, eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager flyby animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn is the recipient of the SIGGRAPH Computer Graphics Achievement Award as well as the SIGGRAPH Coons Award, and has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. In 2000, he was elected to the National Academy of Engineering. He currently works at Microsoft Research.